[Changelogs] Alpha 10
Pixurvival » Devlog
Alpha 10 changelogs
Game saves backward compatible: no
Content packs backward compatible: no.
This update adds some features for the content pack and solves few major bugs. This update doesn't introduce new major features but some internal changes has been made in preparation to chest structures and NPCs.
New features & Enhancements
- Permanent stat alteration: A new alteration has been introduced: permanent stat alteration. Permanent stat alterations changes the base value of the stat and remains active forever. A new related checkbox has been been added in the death management corner of Game Mode elements, to choose if permanent stats are lost when dying or not. By default, they are lost.
- Setup hunger in Game modes: Game modes have now a new field to choose how fast hunger goes, counted in hunger per minute. Default is 10 per minutes, which correspond to the full bar in one day cycle (for a 10 minutes day cycle).
- Delayed following elements repeat value changed: In the tab "Delayed following elements" of Effects, the repeat formula was the number of repeat after the first repeat. This was unusual so now the repeat formula is exactly the total number of repeat. When upgrading content pack when opening it with the editor, 1 is added to the base value of all repeat formulas, in this way, there is no breaking changes.
- More option for damage alterations: Instant damage and Continuous damage have now new options: bypass invincibility, and bypass armor (true damage).
- Delayed following elements error check: Added an error check for delayed following elements of effect: the delays of the list should be ordered in ascending order (from top to bottom). Also added a missing check for empty references to following elements / creatures.
- Negative stat formulas: Negative values in stat formulas is now possible. This allow things like negative value in Instant eat alteration, to consume the hunger bar.
- Automatically save player name: The player name typed in the multiplayer menus is now kept in memory.
Vanilla content pack changes
- Someone is lost in the Vanilla universe.
Bug fix
- Fixed a bug that display non-existing entities on multiplayer games.
- Fixed a bug that made not working the "remaining roles" end game condition. This affected the pig revenge game mode of the Vanilla content pack.
- Fixed a bug that made the display of map limits in the wrong place in multiplayer. This affected the Team survival game mode of the Vanilla content pack.
- Small fix in the polish translation.
Files
pixurvival-alpha-10.zip 14 MB
Jan 31, 2021
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Pixurvival
A pixelized top-down mega sandbox. Play or create solo / cooperative survival, team battle, and more !
Status | In development |
Author | SharkHendrix |
Genre | Survival |
Tags | Crafting, Creative, Game engine, Multiplayer, Pixel Art, Retro, Sandbox, Team-Based, Top-Down |
Languages | English, French, Polish |
Accessibility | Configurable controls |
More posts
- [Changelogs] Alpha 14bJul 06, 2024
- [Changelogs] Alpha 14May 31, 2024
- [Hotfix] Alpha 13bMar 09, 2023
- [Changelogs] Alpha 13Feb 28, 2023
- [Changelogs] Alpha 12C - The voodoo dollApr 17, 2021
- [Hotfix] Alpha 12bFeb 21, 2021
- [Changelogs] Alpha 12 - Chests & Factories!Feb 21, 2021
- [Changelogs] Alpha 11 - Custom soundsFeb 04, 2021
- [Changelogs] Alpha 9Jan 24, 2021
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